01 — Players
02 — Rules
GAMEPLAY
ROLLS
REROLL
Players can reject their spin and roll again.
REROLLS PER PLAYER
1
TURN TIMER
Active player must spin within the time limit or their turn is auto-skipped.
SECONDS PER TURN
30s
45s
60s
2m
REMOVE ON ROLL
Characters leave the wheel once landed on; no one can roll them again.
NO REPEAT ROLLS
A player cannot land on a character they have already rolled themselves this game.
STEAL
STEAL CARDS
Adds special steal cards to the wheel. Landing on one lets you pick any trait from the previous player's most recently rolled character — and they get a free reroll.
STEAL CARDS IN DECK
1
STEAL ON SAME ROLL
Landing on a character already rolled by someone else lets you pick any trait from that character — and they get a free reroll.
ABILITIES
ABILITIES
How many ability sets each player collects per game.
1 ABILITY
2 ABILITIES
SPLIT ABILITIES
OFF — player picks the entire ability set of a rolled character as one set of abilities.
ON — player picks one individual ability from the rolled character.
ON — player picks one individual ability from the rolled character.
PRESENTATION
SHOW VALUES
Display numeric scores (1–100) for Strength, Speed and IQ.
FLIP REVEAL
After the wheel lands, the card shows only the tier badge. It auto-flips to reveal the character.
03 — Character Sets
MULTIVERSAL
Include universe / multiverse-ending tier characters on the wheel. ⚠ May result in unbalanced matches.
MULTIVERSAL ONLY
Restrict the wheel to multiversal-tier characters exclusively.
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